![]() ![]() With few exceptions, they are demanding bosses. Gamers are squarely in control, and they dictate the rules. Yet as the list of demands grows, there is little room for negotiation. Not to mention communities, player involvement in ongoing development and design, ongoing content upgrades, non-gaming in-game activities… the list goes on. They must be creative and “indie” (or even user generated), but at a AAA standard of an established gaming studio, with cross-platform compatibility for both the newest and the oldest platforms in the market, on both fast and less-fast internet connections (or even no connection!). ![]() Today the demands on gaming companies are enormous. Where gamers were previously beholden to large gaming production studios for content, that balance of power has shifted – gamers want the best of all worlds and developers must deliver. We think we are at the precipice of what is possibly the biggest wave of creative destruction the gaming space has seen yet.Īs the world of gaming has evolved over the past few decades so has the bar for quality been moving ever higher. Convention once again gets put into the recycling bin, steamrolled by unrelenting waves of creativity – no one is safe, not even the industry giants. ![]() The past 2 years have seen immense degrees of innovation, especially at the business model level, upending a vast body of established convention about how gaming studios monetise their content. Some of that came to pass, but as it often turns out, that was just the tip of the iceberg. When we first penned our thoughts on Gaming’s Next Level back in 2019, we observed what we thought were the early stages of a transformation in the business models of gaming studios, from single release games to the construction of metaverse-like environments that were constantly updated and built upon to create annuity income streams. ![]()
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